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Here you’ll find a collection of both video and written tutorials for Unity.

Tip: Hover over thumbnails for a preview. Click them to go to the tutorial.

1. Logo Dissolve with Particles

Vaporize any image with a burst of colourful particles.

2. Rewinding Particle Systems

Play particle effects in reverse with some custom scripting.

3. Logo Reveal with Particles

Reveal any image from a disintegrated swarm of colourful particles.

4. Stylized Particle Galaxy

Create a beautiful animated galaxy in Unity without any scripting or plugins!

5. 3D Animated Skybox

Render an animated skybox using a second camera.

6. 3D Uniform Particle Grid

Create a configurable grid of particles with a simple script.

7. Intro to Custom Particle Vertex Streams

Learn to setup a particle shader that can process additional data streams.

8. GPU Particle Animation w/ Simplex Noise

Animate particles based on their world space position using simplex noise.

9. GPU Particle Force Field

Offset particles using a configurable spherical displacement affector.

10. Multiple GPU Particle Force Fields

Offset particles using a dynamic array of spherical displacement affectors.

11. Camera Dither Fade

Fade solid/opaque objects with dithering as they get close to the camera.

12. Animated Projectors and Light Caustics

Coming soon…

Simulate light caustics and other neat effects using a custom render texture.

13. Creepy Particle Tentacles

Coming soon…

These spooky tentacles will move to caress any game object.

14. Realistic Rain

Coming soon…

Create realistic rain that follows the camera & interacts with the environment.

15. Rainy Lens

Coming soon…

Simulate raindrops on a camera lens using off-screen particles.

16. Particle-Based Planar Intersection 

Coming soon…

Use particles to intensify & highlight planar-geometry intersections.

17. Neon Drain

Coming soon…

Recreate the “Neon Drain” effect from Infamous: Second Son.

18. Epic Impact Effect

Coming soon…

Emphasize those big hits with a custom post effect.

Ideas for tutorials:

– Connect a LUT directly from Photoshop to the post-processing stack (both v1 and v2).