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Here you’ll find a collection of both video and written tutorials for Unity.
Tip: Hover over thumbnails for a preview. Click them to go to the tutorial.
1. Logo Dissolve with Particles
Vaporize any image with a burst of colourful particles.
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2. Rewinding Particle Systems
Play particle effects in reverse with some custom scripting.
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3. Logo Reveal with Particles
Reveal any image from a disintegrated swarm of colourful particles.
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4. Stylized Particle Galaxy
Create a beautiful animated galaxy in Unity without any scripting or plugins!
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5. 3D Animated Skybox
Render an animated skybox using a second camera.
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6. 3D Uniform Particle Grid
Create a configurable grid of particles with a simple script.
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7. Intro to Custom Particle Vertex Streams
Learn to setup a particle shader that can process additional data streams.
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8. GPU Particle Animation w/ Simplex Noise
Animate particles based on their world space position using simplex noise.
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9. GPU Particle Force Field
Offset particles using a configurable spherical displacement affector.
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10. Multiple GPU Particle Force Fields
Offset particles using a dynamic array of spherical displacement affectors.
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11. Camera Dither Fade
Fade solid/opaque objects with dithering as they get close to the camera.
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12. Animated Projectors and Light Caustics
Coming soon…
Simulate light caustics and other neat effects using a custom render texture.
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13. Creepy Particle Tentacles
Coming soon…
These spooky tentacles will move to caress any game object.
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14. Realistic Rain
Coming soon…
Create realistic rain that follows the camera & interacts with the environment.
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15. Rainy Lens
Coming soon…
Simulate raindrops on a camera lens using off-screen particles.
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16. Particle-Based Planar Intersection
Coming soon…
Use particles to intensify & highlight planar-geometry intersections.
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17. Neon Drain
Coming soon…
Recreate the “Neon Drain” effect from Infamous: Second Son.
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18. Epic Impact Effect
Coming soon…
Emphasize those big hits with a custom post effect.
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Ideas for tutorials:
– Connect a LUT directly from Photoshop to the post-processing stack (both v1 and v2).